Use 64bits Dolphin it's faster than x86.įor example, I use the following config for Mario Kart Wii:ĭolphin 3.5-1597 (because I couln't get it as smooth on Dolphin 4.0): 35% load average works great for me, so that's not the problem. I've got a custom ini file for each game (I love tweaking haha). But I did a lot of tweaking with options and I use Dolphin 3.5 for certain games (DX9 and DX11) and 4.0 for the rest (OpenGL & DX11). (11-09-2013, 07:14 AM)xystus Wrote: Yep, most of my games are smooth, except some REAL heavy CPU monsters like F-Zero GX and Metroid Prime. Maybe 35% is not enough, but I don't know how to get it to 60 or 70% to check if it works.Įdit : I also can't see any difference between 32 and 64 bits version. If I set AA on 2 samples, it goes up to 98% and the game lags (FPS goes down) With internal resolution x4 and pixel lighting, I get around 35% and it's still choppy (60 FPS all the time). I tried to run mario kart wii with catalyst overdrive control panel open, so I could see GPU load. My HD 7870 is overclocked (GPU 1170 Mhz and memory 1560Mhz) Good idea ! But I just tried and it doesn't work I see you've already tried the framelimiting options which can also be the cause of the problems you're having. If this doesn't help, you could also try enabling Vsync. These are all GPU related improvement - if I'm not mistaken & increase the load on your GPU. Furthermore, enable pixel lighting and maybe even MSAA. Try increasing IR (rendering resolution) to 3x or 4x. When I increased the load on the GPU, the clock-speeds didn't go into low-power mode and the stuttering was gone. Then it could switch back to "gaming" speeds when a scene got a little heavier on the GPU - this switching back & forth caused choppiness for me in games like Donkey Kong Country Return, Star Fox Assault and Soul Calibur 2. What I discovered, is that when your GPU load is too low your AMD GPU can clock back to low-power clock-speeds.
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